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Fritz: All Fritz
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SCORCH.LZH
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SCORCH.CFG
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Text File
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1991-07-21
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4KB
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165 lines
;
; scorch.cfg
; Copyright (c) 1991 Wendell Hicken
; Feel free to copy and modify this file for your own use.
;
; Lines beginning with a semicolon (like this one) are comments.
; Numbers in brackets, like [3] represent the default value of a given
; option, numbers like 2..10 represent the valid range (2 thru 10 inclusive)
; You don't need to know this, though, just use the Scorched Earth menus!
;
; FIRST, THINGS ACCESSIBLE FROM THE MAIN MENU
;
; MAXPLAYERS=2..10 [2]
MAXPLAYERS=2
; MAXROUNDS=1..1000 [10]
MAXROUNDS=10
;
; SECOND, THINGS ACCESSIBLE FROM THE SOUND MENU
;
; SOUND= on, or off. Self-explanatory [on]
SOUND=on
; FLY_SOUND= off, vel, or pos. vel or pos create sound while missles
; are being drawn based on either velocity or position [off]
FLY_SOUND=off
;
; THIRD, THE HARDWARE MENU OPTIONS
;
; GRAPHICS_MODE=320x200 or 360x480 or 640x480 [360x480]
; 640x480 is only for the Paradise/Western Digital Graphics card (512K)
GRAPHICS_MODE=360x480
; CAREFUL_KEYBOARD=on of off [off]
CAREFUL_KEYBOARD=off
; LOWMEM=on or off [off]
LOWMEM=off
; MOUSE_RATE=some number. Low means slow movement, high means fast... [.5]
MOUSE_RATE=0.50
; MOUSE=on or off [on]
MOUSE=on
; HARDWARE_DELAY=0..500. 0 means no delay, 500 means big delay [0]
HARDWARE_DELAY=0
;
; FOURTH, the ECONOMICS options
;
; INTEREST_RATE=0 .. .2 [.05]
INTEREST_RATE=0.050000
; INITIAL_CASH=0..1000000 --> How much cash do tanks start with? [0]
INITIAL_CASH=0
; SCORING=basic, expert, or greedy [expert]
SCORING=EXPERT
;
; FIFTH, ENVIRONMENT OPTIONS
;
; LAND1=0..100, initial smoothness of terrain [20]
LAND1=20
; LAND2=0..100, second steepness of terrain [20]
LAND2=20
;FLATLAND=on or off on ==> Avoid big mountains. [off]
FLATLAND=off
; on..off -> on will give more interesting and varied terrain... [off]
RANDOM_LAND=off
;
; SIXTH, PHYSICS OPTIONS
; AIR_VISCOSITY=0..10 --> How much are bombs slowed while in flight? [0]
AIR_VISCOSITY=0
; GRAVITY=.2 ==> A number between .05 and 10 [20]
GRAVITY=0.200000
; EDGES_EXTEND=0..10000 ==> How far off the edges of screen bombs are traced.
; default is [75]
EDGES_EXTEND=75
; EDGES=on or off or random or erratic [off]
EDGES=off
; ELASTIC=wrap or rubber or spring or concrete or erratic or random [rubber]
ELASTIC=rubber
; SUSPEND_DIRT=0..100 [0]
SUSPEND_DIRT=0
;
; SEVENTH, WEATHER OPTIONS
; SKY=PLAIN or SHADED or STARS or STORM or RANDOM or SUNSET [RANDOM]
SKY=RANDOM
; MAX_WIND=0..500 [200]
MAX_WIND=200
; CHANGING_WIND=on or off [off] Does wind change during a game?
CHANGING_WIND=off
; EIGHTH, TANK OPTIONS
;
; TALKING_TANKS=on or off [off]
TALKING_TANKS=off
; ATTACK_COMMENTS=filename [no default]
ATTACK_COMMENTS=talk1.cfg
; DIE_COMMENTS=filename [no default]
DIE_COMMENTS=talk2.cfg
; COMPUTERS_BUY=on or off [on]
COMPUTERS_BUY=on
; FALLING_TANKS=on or off [on]
FALLING_TANKS=on
; FALLING_DELAY=0..1000 [10]
FALLING_DELAY=10
; DAMAGE_TANKS_ON_IMPACT=on or off [on]
DAMAGE_TANKS_ON_IMPACT=on
; CONCURRENT=on or off. [off]
CONCURRENT=off
; NINTH (AND LAST), WEAPONS OPTIONS
; ARMS=0..4 [4]
ARMS=4
; BOMB_ICON=big or small [big]
BOMB_ICON=BIG
;TUNNELLING=on or off [on]
TUNNELING=on
; SCALE_UP_EXPLOSIONS=on or off [off]
SCALE_UP_EXPLOSIONS=off
; FIRE_DELAY=0..500 High number ==> slow speed [20]
FIRE_DELAY=20
; TRACE=on, or off. Determines whether shots leave a trail. [off]
TRACE=off
; INVISIBLE_SHOTS=on or off [off]
INVISIBLE_SHOTS=off
; EXTRA_DIRT=on or off [off]
EXTRA_DIRT=off
; END of customization file.